Sink into the Sea of Imagination

Thursday, September 14, 2006

Prototype 1: Ship Rules

As discussed over Mac Dinner on Tuesday, here are the rules for the paper prototype:-

Things needed:-
- Hex Board / Grid Board
- Thumbtacks or pins, lots of them
- 20 sided die.
- String

- To build enough barriers to defend the home planet in a set number of turns before the meteor shower comes.
- To build a planet of a certain composition before the time limit is up.

- Player starts at level 1.
- Player moves die a set number of spaces.
(Depending on current player level)
- Attracts objects from surrouding hexes.
(Type of objects that can be attracted depends on player Level)
- Mass increases with each object attracted, turn die according to mass attracted.
(Mass only increases at higher levels when a mass corresponding to the current level is attracted.)
- As mass increases, attraction level increases
(refer to stats below).
- Player can activate Supernova at will to blow up bigger masses.
(strength of supernova depends on current level.)
- Players collect enough mass and surround home planet with barriers.
- Meteor storms occur every 20 turns.

Level 1 - Mass 1-4, Movement 5, Supernova range 1, supernova strength M/1
Level 2 - Mass 5-8, Movement 4, Supernova range 2, Supernova strength M/2
Level 3 - Mass 9-12, Movement 3, Supernova range 3, Supernova strenth M/3
Level 4 - Mass 13-16, Movement 2, Supernova range 4, Supernova strength M/4
Level 5 - Mass 17-20, Movement 1, Supernova range 5, Supernova strength M/5

Supernova Effect - when player activates Supernova, the all masses within range will become
(X) x M/(X) pieces, where X is the current player level.

Mass Levels:
Level 1 - Green
Level 2 - Yellow
Level 3 - Red
Level 4 - White
Level 5 - Black

Well guys.. think its confusing enough as it is.. lets play it out tomorrow and see how it goes.. till then..


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