Sink into the Sea of Imagination

Monday, August 28, 2006

Ideas A-hoy!

Since I am the only free one at this point of time, and have probably nothing better to do with my time at this point of time. I will try be the first to post my ideas, some of which we discussed on Friday, some I came up with over the weekend. The 3 most outstanding ideas from Friday till now are as follows.

Game Idea #1 : Bats in the Cave

Concept:
Player plays as a bat, in an environment that is pitch black, or minimally lighted. Have to use sound waves in the form of echos projected to map walls and obstacles or basically navigate through the level. Probably played from a top down or isometric view.

Objective:
Maybe navigate around to feed by sucking blood from animals or humans. (?)

Gameplay:
This one is a little ambiguous at the moment. But basically its about
- Flying around, probably different depth layers to add a bit of complexity to control scheme.
- Using sound waves as a mapping function.
- Maybe Stealth gameplay, i.e. avoid producing sound waves if predators are nearby, to avoid
detection.
- "Realistically" lighted environments to force players to switch between using sound and sight
for effective navigation, actually, we can ACTUALLY force players to use to depth of sound
echoes "physically" to indicate walls or something, an interesting aspect to explore if we can
acheive it techincally.
- Presence of other creatures, some prey, some predator and natural hazards to add to the
gameplay.


Game Idea #2 : Writer's Block

Concept:
Player plays as a character in a story book or a writer's pen or some creative juice or the like. Traverse through levels which are pages of a story book, literally. Each page holds some objective or items in which player can collect and achieve a bigger objective of completing a particular story, according to the player's fancy.

Objective:
Probably to build a cohesive story with the things collected through the levels. Probably offer players multiple ways in completing the story.. as in very VAST multiples.

Gamplay:
Another one with gameplay in the air, but basically its something as follows.

- Probably played from a side-scroller perspective or top-down, or combination of both for more interesting gameplay or to serve different gameplay functions. Anything that looks convincingly like inside a book.
- Depth technology can be applied for page flips or to transverse from page to page.
- Interesting mechanic that can be used is to alter events in first few pages, which causes events in later pages to be affected.
- OR we can make it like a game-book approach, choices in earlier pages causes you to flip to different pages, or different sub-levels. But this has to be done with much finesse to make it look more than just your branching level platformer.
- Gameplay mechanics can be inspired by actual book writing, like bookmarking, page flipping, folding, possibly page tearing, and what i think is the most potentially interesting, erasing.
- Can possibly be a create-the-level-as-you-platform-game.


Game Idea #3 : Big Bang!

Concept:
Sorta inspired by Katamari Damacy, but with a more destructive twist and more specific goals probably. Players control a gravity well in space, and go around using gravitational force to attract smaller particles in space at first, such as nebular dust or what-ya-might-call-those-space-dust-stuff. As the mass within the gravity well get bigger, the gravitational force gets larger as well, allowing attraction of greater objects. But the twist comes with the supernova mechanic. If some planets are too big to be absorbed immediately, can use your current mass to activate a supernova, and blow the big planets into smithereens, allowing you to be able to draw them in.

Objective:

This one is a lot more specific than the previous two. The objectives can be varied, from Meteos inspired objectives, like building planets of certain composition, for example the different planets in the solar system. And for each planet can have specific req as well, Earth for example would first require players to collect molten star dust to form the liquid core, followed by rocks for the crust and the in-between, and finally water, to add to the top layer.

Or we can have objectives like Katamari, to build masses of certain sizes, or take it a step further, to create supernovas of certain sizes.. for example the Big Bang.

Gameplay:
- Players control a gravity well or blackhole in space and navigate it around from a top-down or
isometric view.
- One button activates gravity attraction, attracting particles based on current gravity mass.
- One button activates supernova explosion, allowing players to blow up bigger planets or other
things in space.
- Players have to collect materials in a certain composition to fulfill some specific planet building
building reqs, such as the Earth example above.
- Supernova mechanic can be used in conjunction to this, as like you might need to collect water.
But the only water bodies are big planets, which you do not have enough gravity force to
attract. So you activate a supernova to blow the water body up and then proceed to collect the
water nebula or dust after which.
- Possible blackhole effect after a supernova.
- Could be played entirely with a mouse.
- Possible to factor in asteroids and comets for different types of way to blow things up as well.

So there. My current best ideas laid out bare. Hopefully not too bare for plagiarism of the creativity. But comprehensive enough for my fellow shipmates to understand. Think about it and let me know what you guys think, the ideas are open for comment from the public. Do put up whatever ideas you guys (my shipmates) have too here. We'll discuss in greater detail soon.







1 Comments:

At 6:52 PM, Blogger alex said...

All very interesting ideas. Personally I like 1 and 3 (partly because 2 sounds hard to implement...)

For 1, are you thinking of making it an audio-only interface? You might want to look at (or listen to) a-shooter, an audio-only version of space invaders: http://www.audiogames.net/db.php?action=view&id=ashooter.

For the third idea, you might want to look at Strange Attractor, the one-button gravity game I showed in class: http://www.ominousdev.com/games.htm. Its not exactly like your idea, but uses gravity in a similar way. Might give you some ideas.

 

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