Sink into the Sea of Imagination

Wednesday, August 30, 2006

Losing a game

I am thinking that if we can design a game that the objective is to lose the game. All games in the market are designed to win, I think it will be innovative if one could design a game for losing. The further you get into the game, the worse ending you will be. The challenge is in how to lose as fast as possible, but if the person lose really quickly (to win the game), the person could not play the whole game, which is a pity too.


At 9:56 AM, Blogger THE GREAT JER said...

Hmm.. actually.. this one is quite a paradox i think. Cos if to lose is to win, then you are still winning in the end isn't it? Some games have the win-in-the-worst-possible-way type of endings amongst multiple endings, and i think so far it is the closest to this concept. But not really sure how to implement an idea as to how to make losing the objective though.. some food for thought.


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